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Archive for January 4th, 2010

iPad Gaming

January 4th, 2010

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The new Apple iPad hopes to take gaming even further, but the hurdles are higher this time. Everyone doesn’t need a tablet, which is a significant challenge to iPad adoption. Millions of iPhone/touch game players proliferated because millions of people need portable media players or phones, and found that it was easy and cheap to game on the same device they had in their pocket already. On the other hand, at US$499, a 16GB iPad will have the same storage capacity as a PSP Go, which costs US$249. Though the iPad lacks a memory card slot, its screen and battery life look to be far superior. The good news is, the iPad looks set to run all App Store games, playing them in original resolution in a smaller window or doubling the pixels to full-screen mode on its 9.7-inch IPS screen. The iPad sports a custom A4 processor that should be much more robust than the iPhone/iPod touch processor, which opens up potential for even more impressive iPad-specific titles.

With a nearly 10-inch screen, however, it could be argued that the tablet is really trying to overtake the TV as a primary source of gaming rather than the Nintendo DS and PSP. We expected that the iPad keynote would focus more on social games such as Farmville, making gaming more an adjunct to communication than high-end graphics, but the iPad does look capable–with its Wi-Fi and optional 3G antenna–of offering more PC-like game experiences with larger screens and submenus than its smaller iPhone cousins. The sky could be the limit for iPad development once developers learn to use the device, with the exception of one category of gaming: Augmented reality. The iPad has no camera.

With a larger screen, however, comes a need for a different control scheme. A virtual control pad such as the ones that grace many, many iPhone games will be difficult to control on a larger-scale device in their current form, begging for a reoriented or redesigned virtual control pad. That might be a welcome development: Virtual buttons could lurk on the sides instead of taking up nearly a third of iPod/iPhone screen real estate as they currently do. Gameloft’s demo of its first-person shooter, NOVA, demonstrated its tap-to-aim system with ease, showing that faster games could find their way on the iPad with relative ease.

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Air Beds

January 4th, 2010

I would like to bring when going for a night or two camping in the lake or forest, I would love to have a compare air beds with me along with food and other necessary stuff to make my camping a memorable one. An air mattress isn’t just for camping but it is also for students who will go to college for it fits in a small dorm room as well as kids who still live in their parents can also use the air beds . Air beds is much cheaper way to have bedding outside of living in a barn. which means the mattress is raised off of the floor this is mainly a comfort thing, but one of the big downsides to an air mattress is that it seems weird to sleep on it because of the height. Third, it’s got a portable duffle bag, easy for lugging the bed around. punctures can come easily with an inflatable air beds if you’re using it roughly or for camping, and air beds will need repairs occasionally. Usually it’s easy patch and go as long as you can find the leak. Inflatable air beds can then be filled up again using the pump.

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